Showing posts with label revit 2013. Show all posts
Showing posts with label revit 2013. Show all posts
Thursday, November 28, 2013
Monday, November 25, 2013
Rhino to Revit Step by Step Video
Click on Link Below for Video
http://www.screencast.com/t/NgGGpOADpo
Steps:
- Convert Mesh to Nurbs
- Select Surfaces
- Click on Export
- Change Format to ACIS (.sat)
- Open project or project that will be linked into main project file.
- Create an in place mass
- Insert by Linking SAT file Origin to Origin or Center to Center. Depends on how you created the Rhino file. Note that sometimes the export scale may be different when importing. If it is too small reinsert adjusting scale settings. If it is large then just scale using type.
- Finish Mass
- Go to manage Object style, select the imported object layer and change name from 0 to whatever makes sense in your project. Change the material if required.
- Link file to main model.
It is important to export and import each item on its own if you wish to have different materials or visibility graphics.
Also you may have to break the file down into various pieces since Revit limits the import at 2000 faces.
Labels:
ACIS,
architecture,
Autodesk,
BIM,
design,
Grasshopper,
Mass,
Revit,
revit 2013,
Rhino,
SAT
Thursday, June 20, 2013
What Family do I use???
I have been asked many times about what family type to use. Floor based, Level base or plane base. The answer is not easy because it depends on the case scenario.
For lighting I use both ceiling based and plane based. The advantage of a plane based family is that if you have an angled ceiling or domed ceiling the plane based light will adapt adn insert perpendicular to the face of the surface. Also some fixtures may be placed on walls, etc depending on your needs.
The link below is to a video showing how face based components work
Face Based Family
My personal preference and the one that gives me the most freedom is to start using a Generic Model family which I then switch to the Family Type. Remember to not over constrain your families.
For lighting I use both ceiling based and plane based. The advantage of a plane based family is that if you have an angled ceiling or domed ceiling the plane based light will adapt adn insert perpendicular to the face of the surface. Also some fixtures may be placed on walls, etc depending on your needs.
The link below is to a video showing how face based components work
Face Based Family
My personal preference and the one that gives me the most freedom is to start using a Generic Model family which I then switch to the Family Type. Remember to not over constrain your families.
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